Use test rides to learn the bike
The official Steam description confirms city and highway test rides and warns players to watch the fuel gauge. Record what happens with the specific motorcycle you are riding. The listed handling differences and performance figures should be checked against current in-game details.
- Note starting fuel and fuel remaining after the route.
- Record any handling or mechanical warning the game displays.
- Do not assume a fast test ride improves the buyer offer unless the UI confirms it.
Activities announced by the developer
A pre-release developer diary described timed gate rides, speed radars, jump ramps, wheelie counters, and map markers. Those notes are useful discovery leads, not proof every detail is unchanged after launch. We have not independently checked current map coordinates or rewards.
Buyer delivery is a separate task
A delivery is part of the sale flow: travel to the buyer, let them inspect the bike, and confirm payment. It is not the same as an optional test ride or activity. Use the selling checklist to avoid counting a listing as completed before the handoff.
Open the delivery checklistControls and routes: evidence status
We have not verified a complete keyboard/gamepad map, shortest route, activity reward table, or reliable stunt exploit. Check the in-game settings and map; send corrections with a screenshot and build number so this guide can be updated.
Quick answers
Does the game include test rides?
Yes. The official game description includes city and highway test rides and tells players to watch fuel.
Do stunts or timed rides have verified payouts here?
No. Developer notes mention ride activities, but current locations, rewards, and effects need a live-build check.
We have not independently tested this in the released build. Share the in-game screen, build number, and steps if you find a correction.
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